Sorry about our long absence from the blog, a combination of trying to finish off Outpost and the blog editing software not working well with current gen browsers, and no time to fix it, have killed our writing muse.
Last night I finally had a play with Molehill, and boy was it good. I'm so impressed by it. It's a bit of a ball ache finding good documentation about it, but for something simple like the demo I knocked up it wasn't too bad, and come the day when we make a game in it we'll either use Unity or ND2D, life's far too short to be trying to roll our own engine.
Anyway, here's some sugar.
It's the effect from the DN8 title screen, done with 512 cubes ( As opposed to 255 sprites in the original ). Mileage seems to vary, as to be expected. I get a pretty solid 60fps on my Macbook pro, which hasn't got the greatest GPU in the world in it, whereas it's been reported to run as low as 18fps. There are going to be a lot of 0/5 review scores with Molehill games, because you've got to blame the lame ass dev for the player having dog shit card drivers.
And with that this post comes to an end. If you remember a while back I was saying we had a couple of projects due to go live, well unbelievably we're still waiting ( For them to go live, and payment, which is always a pleasure. Both are done, have been for weeks ). We're also looking at mid November for getting Outpost up for sale, so I think we'll be sniffing around some beta testers soon.